Details
Mostly Codeless Game Development
New School Game Engines
46,99 € |
|
Verlag: | Apress |
Format: | |
Veröffentl.: | 19.07.2017 |
ISBN/EAN: | 9781484229705 |
Sprache: | englisch |
Dieses eBook enthält ein Wasserzeichen.
Beschreibungen
<div>Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. <i>Mostly Codeless </i><i>Game Development</i><i> </i>empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.</div><div><br></div><div><div>Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.</div><div><b><br></b></div><div><b>What You Will Learn</b></div><div> </div><ul><li>Master the concepts and jargon used in game creation for the beginner<br></li><li>Find the best game development suite for your project<br></li><li>Make the most out of related graphics and audio production software<br></li><li>Discover video game marketing essentials<br></li></ul></div><div><br></div><div><b>Who This Book Is For </b></div><div><br></div><div>People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.</div></div><div><br></div><div><br></div>
<div>Chapter 1: A Good Game<br>Chapter Goal: Learn about the most successful video games franchises of all time<br>No of pages: 15<br></div><br>Chapter 2: Game Developer's Battlestation<br>Chapter Goal: The basics of computer hardware from a developer's perspective<br>No of pages: 5<br><br>Chapter 3: Game Maker's Lexicon – Level One<br>Chapter Goal: Concepts and jargon used in game creation for the beginner<br>No of pages 29<br><br>Chapter 4: Commercial Game Engines<br>Chapter Goal: In-depth reviews of commercial tools for game development<br>No of pages: 60-65<br><br>Chapter 5: Freeware Game Engines<br>Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development <br>No of pages: 25-30<br><br>Chapter 6: Audiovisual Assets<br>Chapter Goal: Learn the basic concepts behind digital audiovisuals <br>No of pages: 20<br>Chapter 7: Business and Marketing<br>Chapter Goal: The concepts of commerce crucial to the video game industry<br>No of pages: 14<br>Chapter 8: A Brief History of Video Games<br>Chapter Goal: A detailed look at some of the most popular video games<br>No of pages: 18<br><br>Chapter 9: Game Engine Museum<br>Chapter Goal: A look at historical game engines and related tools (starting from the 1980s)<br>No of pages: 10<br><br>Chapter 10: Game Maker's Lexicon – Level Two<br>Chapter Goal: Learn some advanced concepts in video game production<br>No of pages: 20<br><br>Chapter 11: The Mostly Codeless -challenge<br>Chapter Goal: Achieve an attainable challenge which uses the information contained in the book<br>No of pages: 1<br><br>
<p>Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.</p>
<div><div>Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. <i>Mostly Codeless </i><i>Game Development</i><i> </i>empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion.</div><div><br></div><div>Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.<br></div></div><div><br></div><div>You will:</div><div><ul><li>Master the concepts and jargon used in game creation for the beginner<br></li><li>Find the best game development suite for your project<br></li><li>Make the most out of related graphics and audio production software<br></li><li>Discover video game marketing essentials</li></ul></div>
<p>No previous programming experience required to get you going</p><p>All game creation-related concepts are covered in an understandable fashion</p><p>This book takes a thorough look at game creation software in ALL genres</p>