Details

Understanding 3D Animation Using Maya


Understanding 3D Animation Using Maya



von: John Edgar Park

53,49 €

Verlag: Springer
Format: PDF
Veröffentl.: 29.08.2007
ISBN/EAN: 9780387269047
Sprache: englisch
Anzahl Seiten: 313

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. </p><p><b>Understanding 3-D Animation Using Maya</b> covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. </p><p>Topics and features: </p><p>- Proven method that emphasizes preliminaries to every chapter</p><p>- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques</p><p>- Skills reinforced with tutorials and chapter projects</p><p>- Real-world experience distilled into helpful hints and step-by-step guides for common tasks</p>
<p>Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. </p><p>This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. </p><p>Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks</p><p>The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation. </p>
* Essential skills * Refinements * Intermediate skills * Adding character * Wiring things up * Bringing it all together * Index
<p>New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations</p>
<p><i><b>Understanding 3-D Animation Using Maya</b></i> is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks. Animators, game developers, effects animators, and computer graphics artists will all find the book an essential tool and resource.</p>

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